I don't understand sound.
I don't understand why, when a medium like a gas has a distribution of velocities, or maybe regardless of the shape of the distribution, energy (such as from a very fast-moving object) can travel in a certain direction through collisions between particles, and does so at a certain speed.
It's a simple macroscopic behavior — the speed of sound — resulting from a extremely complex, but disordered system. Anyway.
What should males do who want to be in a relationship but are not currently in one?
For many males, the default behavior is 'try to earn more money'. They are often rewarded for this, by females who seek to be in a relationship with someone who has a lot of money. (The saying in China, that a male needs to have a house before he can get married.)
This behavior is what I am trying to change. What should we think of this behavior?
Most people don't realize the macroeconomic consequences of their actions, of course. But this is like people releasing chemicals into the air which are later found to be harmful because they destroy ozone. If people want a behavior to stop, they can tell other people not to do.
Do males deserve criticism for acting in a way which they believe could lead them to a relationship?
Do females deserve criticism for rewarding males for doing a harmful thing?
Neither of these are true. Suppose that people used this idea. Males could still earn more money by working more, and in the long term, the relationship between 'working more' and 'earning more' would be mostly unchanged. (Inequality would be lower, and so rich people would have less money with which to pay skilled people or to buy from monopolies, but people would still accumulate skills aka human capital from working more and these would still lead to higher pay than someone without these skills.)
But in the short term, it would often seem like working more is not worth it. And a lot of people think in the short term.
So suppose that a male cannot be in a relationship for 10 years. It's hard to think of a realistic situation where this is true, and the male knows that it's true; let's say that he was in a relationship that ended badly, sort of like the Black Mirror episode Eulogy (S7E5). He doesn't expect to be in another relationship until he learns the person he was previously in a relationship with has married.
He might think that he should simply try to earn money for 10 years, and so he would work long hours even with this idea.
But most males are not in that situation. They would prefer to be in a relationship in the present, even if the actions that have a chance of resulting in a relationship will be wasted if none occurs. For example: going on dates takes time and money, which may seem wasted if none leads to a relationship, and yet people still go on dates.
People are simply trying to act optimally within the options that they have, even though, unknown to them, their actions are making things worse for each other.
To put it another way, if females should not be attracted to males who have worked enough to own a house, then we should make make working enough to own a house illegal.
No one is suggesting to do that. But I am suggesting that working a lot should be made less attractive than it is currently. Less attractive financially, for people who feel that their main motive for working an extra is financial, and less attractive morally, for people who feel that their employer just pays them so well (despite also making billions in profits) that it would be immoral for them to work less than they are, while being paid the same amount. Or that them working less could harm their co-workers.
I had watched to the middle of the League of Legends content creator Rav's video, The Burning Crusade Experience (and reaction), up to where he says "At this point rather than looking at it as a skill issue I just figured warlock was the weakest class in TBC and knew exactly what I would have to do."
It's interesting to compare to this video by Josh Strife Hayes, set on a PvE server. I only watched maybe a minute and a half before I got the vp9 bug and stopped watching; I think the video is him explaining why he's on a PvE server.
I don't think being on a PvP server would make the game more fun now. It did in 2005, but I think that people who really enjoy challenges have stopped playing WoW, because they seek challenging things in real life which, if accomplished, bring more benefit to themselves and other people than killing a boss in World of Warcraft. I think this leaves a higher-than-normal concentration of bullies in WoW, who are likely to gank low-level players. This is sort of how Aion died as well: the devs not knowing how to design to stop bullying, while still allowing fair PvP. (And maybe the North American community managers being unwilling to forward my suggestions on how to fix it to Korea, or the Korean developers being unwilling to listen to outside ideas, like with the fictional Japanese company portrayed in Haken no Hinkaku.)
So the decision to play on PvE servers is fair and I don't think I view the creator worse for having made that choice. But in these two videos, we have one creator who apparently does not enjoy PvP, and one who does.
I have to comment about warlocks, though. I remember in 2007 or 2008, when I was playing with a premade lvl 70 shaman on the PTR. You could pick any class and get good gear, ostensibly for testing something. As a shaman, my spells did around 1500 damage, and I expected every other class to do about the same, like mages.
Then, to my surprise, I got hit by 3k shadowbolts (around double that if crit), when I and everyone else had about 10k health. Like, I still remember it was in a Warsong Gulch flag room, the warlock was on the top level, and I could probably find the screenshots of it with a little effort.
The orc warlock who did that had sacrificed his succubus for 10% shadow damage, but usually succubus is probably better for PvP. So it's kind of funny that Rav was using imp in these clips; maybe it gave some bonus to fire damage, but it seems the only reason to use Soulfire at all would be for a big crit. I'm unsure if he actually expected to be able to get the first cast off, when he had full world buffs.
In 2020, I took a bunch of screenshots of the Alterac Valley end screen for the Chinese (Taiwanese) streamer SupremeQAQ, who was playing a warlock. (I also have a few of my CPU and GPU around 105°C, the critical temperature which makes it automatically slow down to prevent damage, from trying to watch Twitch.)
First screenshot: Alliance wins in 8 minutes.
Second, etc.:
(Same battleground 7 minutes later: Horde wins, Supremacy 19 KB, 4 deaths)
Double the KBs of second-highest Horde player:
An hour later:
Everyone zerging to the end:
His character, with a pet with a Korean name (from first summoning the pet while using Korean language game client):
3 KBs, 4 HKs (upper right is timestamp displayed with ffplay, a mistake to have had visible in this screenshot):
11 KBs and 33 HKs, meaning that out of the 33 Alliance that a large group of Horde fought, Supremacy finished off 1/3 of them:
A hamstringed warrior managed to kill Supremacy with a crit execute for 4.2k (players have 3~5k health):
Cross-faction communication, "Y O u LO SE":
A screenshot of text from an article, which ends with a description (not a photo) of a setting sun, that I thought about a few years ago and couldn't find:
The PUG vs premade experience, with most Alliance players having 0 HKs. Note the five Rank 13 players in Supremacy's premade. A blurrier screenshot from 10 days earlier appears to show six players at or above Rank 12, many of them the same as shown here:
I was posting in 2006 about fixing the honor system and making battlegrounds more balanced, before I eventually moved on to trying to get people to use this idea, with a similar lack of success. This unbalanced matchup in 2020, in Classic WoW, happened because I failed in 2006 to convince Blizzard, and probably failed to even reach the people who were responsible for design decisions at that level.
15 minutes later: a similar result, 22 HKs for the Horde team, 0 HKs for the PUG Alliance team, 7 minute victory, camping the Alliance graveyard.
11 minutes after the conclusion of that match, a premade vs premade:
Either team could have scouted with one player entering the battleground and dodged the match when they saw a premade, but both joined and they fought it out. The match still ended in 8 minutes, with the team that lost the initial clash not attempting to hinder the flag carrier, to maximize honor per hour:
15 minutes later, another premade, from Benediction, though also with two random players from other servers:
Premade with nine players at Rank 12 or 13, from Bigglesworth:
18 minutes later, premade with eight players at Rank 12 or 13, from Herod:
From Earthfury:
A player from Benediction, not from the previous premade, scouting the battleground:
15 minutes later, doing Alterac Valley with several of the players from the WSG premade. Just died, but 8 minutes in, Horde have 53 KBs in the top 20 players, Alliance have 17 KBs, with only 4 Horde players dead in the raid frames. I think rezzing in starting cave means Horde controls zero graveyards:
17 minutes later in the same match, killing Alliance in their starting cave, while zero Horde players in the entire battleground are dead:
140 HKs in a 31 minute match isn't unusual, but Supremacy got 31 of those killing blows, in a 40v40 battleground.
Much clearer screenshot of the win vs the Herod premade, from the 1080p source. A premade with POV of female gnome warrior Maitoz, seven Rank 12+, winning against a Horde premade from Mograine with eight Rank 12+, 19 HKs to 1 HK. Russian streamer @cauthontv, winning against an Alliance premade from Mograine with two R12s, in a 36 minute game with 17 flag returns. Horde apparently wiping on the Alliance general and respawning in cave, due to not controlling any graveyards, while Alliance has just taken the Coldtooth Mine in the south of the map. The end screen for the same, 32 min game, four minutes later, which really deserves a screenshot since it means the map state with zero bunkers destroyed and Horde respawning in cave is 28 minutes into the game (compare to all the 8 minute zerg games):
A one-hour game between Korean players, 140~190 total deaths per side, with 46 flag returns.
I never really got a chance to use this but might have shared this screenshot before:
Who is right?
But according to the school of philosophy that led to the revolution in Western society on the basis of self-governance and free markets which has marked the past several hundred years, there is one thing that no one has knowledge of more than any other individual: our own goals, values and ideals. [...] The lack of expression of opinion by every one of us, as experts on our own desires, on unusual or unanticipated policy suggestions with limited precedent in political thought limits the progress our policymakers can make to resolve social conflict.
First public argument. (I had to close the page and reopen with Javascript off to prevent my 17-year-old computer with 4 GB memory from lagging.)
More screenshots of Supremacy topping KBs in Alterac Valley as a warrior on Taiwanese servers. So maybe it wasn't the class (Rav's joke about warlocks being weak in PvP), but the player. I might have shared these screenshots before but I'm doing so again:
The point is not "hospitals charge so much, and that is terrible." It's that people don't care about the high prices, because they don't pay. People who do know, and have some responsibility somewhere in the system, don't care because it's giving hospitals money, and hospitals employ health care workers (as well as administrators, who have families too). As long as "well if we eliminated this systemic inefficiency, people would lose their jobs and that would be bad" is seen as valid reasoning by a significant number of people, systems will be inefficient and people who see it will have a hard time understanding, because they don't see the bigger picture, which is the lack of jobs.
These are just some random screenshots, though. Two PvP videos that feature the same song:
Laintime Korean PvP (uploaded Mar 7, 2006)
"This isn't me, this isn't you. This is everything but true. Till we come to realize it's what we put each other through."




























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