Saturday, March 28, 2026

To Imane, pt 53

The title says you, but it doesn't really feel like this is to you.

Greta posted a video showing some people from Lebanon who had to leave their homes.

There was an article I read in maybe 2011~2014. It was two 'black' females talking to each other, and one of them mentioned her young son, and made a comment that referenced something like 'the age at which they're no longer cute'. Reaction from the other female, a shudder or something.

Many people view adult 'black' males as dangerous. Unnecessary personal anecdote, in Dec 2010, after I tried and failed to meet Mei, I went to Hotel Seattle (the hotel right next to the library was twice as expensive) and signed in to their Wifi in the lobby after getting a room, and while I was there I heard some noise outside, so I went to investigate, leaving my computer. It was a large group of 'black' males, probably young teenagers, moving through the alley next to the hotel, and when I saw this I immediately turned to avoid them.

So if Obama did know of this idea, I'm disappointed he did not do something to reduce the rate of crime in the US, which would lead to fewer people avoiding places where 'black' males can be found. (Some 'black' people don't want to be associated with poorness and violence, compare this comedy skit by CalebCity that has nothing to do with 'blackness'.)

So I did a search for 'tv tropes kids' to see if anything relevant would come up, and the first page of Google results has both Children Are Innocent and Kids Are Cruel.

Also, how many people don't know that kid is the word for a young goat?

Anyone who wants young people to be treated better than they currently are should share this idea. (Anyone who wants older people to be treated better than they currently are should share this idea.)

 

Do I want Greta to share the idea right now? If I don't talk about this, I might be letting people assume that I have an attitude that would seem morally correct, even if I don't have that attitude.

I don't want her to share it if you like me, because it seemed possible that you weren't talking to me because of the possibility that other people liked me, which made me think of the plan 'what if no one liked me'. If I want Greta to share it and she doesn't share it, then I need to convince myself that she doesn't like me, but I can't do that if I haven't yet convinced myself that you don't like me. Since I haven't concluded that you don't like me, I don't want Greta to share the idea right now.

Friday, March 27, 2026

To Imane, pt 52

I was going to write this and then schedule it to be published in a month, but I will just publish it as normal. One thing I sometimes think about: if the people that were on MH370 are still alive, maybe the Chinese government gives them information about what I do. This might seem like a dumb post. Remember that question: "If information is obscured or hidden, is the result the same?" Someone might think that me publishing this post immediately is a sign that I don't want anyone to share this idea, and that even if I reference this possibility, it's just me trying to look good, while I secretly don't want people to share it. Even if people can mostly agree on things like whether the moon exists (I noticed I linked to a satire page on this topic in an old post), there is no agreement about people's intentions, and so when people treat intentions (and not just actions) as important, people's realities diverge.

So, for example, I acted as though Sherine cared about this idea, and that she wouldn't mind that I tried to get you to share it, but this might a bad reality. Just as I have acted like it's fine for me to write to you, but this might be inconsistent with information that I don't yet possess.

Anyway, retail WoW.

Reaction videos: on them being easy to make, My honest opinion about the state of content by joshstrifehayes

It's really like any other form of content. If people could get away with 'first time watching' videos on YouTube that show the entire movie with no edits, they would. They can't because of copyright claims. There's that video,

[unwatched]YouTube's copyright system isn't broken. The world's is. - YouTube 

A certain type of content based around showing a particular person's image. It basically conveys, 'this person is poor. They are like everyone else'. So people who make content don't want to give copyright strikes to people who make reaction videos, because those people are 'poor', even if they are not (the biggest streamers who publish many reaction videos).

So anyway, the solution is for people to demand a cut of the ad revenue from reaction videos.

The League of Legends to WoW Pipeline by Gbay99

Points: keyboard games vs mouse games. LoL and WoW are both keyboards games. But WoW has a 'sense of place', instead of menus. And he filmed a lot of his videos over the years in places surrounded by nature, to give him a better sense of perspective and to refresh him, even though people who passed by would look at him weird when he was talking to a camera about a game.

Xaryu's reaction videos to Rav's latest videos about retail WoW:

You Can’t Play Both Retail and Classic, A/B tested as The WoW Community is wrong about this… | Xaryu Reacts

The Endgame Retail Experience | Xaryu Reacts (the editor forgot to link the original video in the description)

Xaryu doesn't skip the sponsored segments when he watches videos; it's basically a way of paying a tax to the creator. These reaction videos are useful because Xaryu has a relevant perspective as an experienced player, which differs from Rav's perspective as a newer player.

Rav's videos are presented as comedy. But they are also criticism. After he first tried retail WoW, he was criticized for not trying hard enough, or for treating leveling as important when most people who play retail WoW consider only activities at the level cap to be important. So Rav tried that. And he encountered a bugged cinematic, which Blizzard doesn't treat as important because players don't treat it as important; PvP that can be easily escaped, which means that players won't bother to try; and the actual experience of doing content at the level cap.

"Items are not content. Items are the reward for completing content." Someone who wasn't me said this, but I was thinking about it when I wrote my 2008 post for the WoW forums about how to fix WoW. And yet, it seems that all the suggestions that Rav got about what to do after hitting the level cap were about different ways to collect items. It really seemed like people considered items to be the reason to do anything in retail WoW, and not that the content itself was inherently interesting. So that's why Rav showed himself upgrading an item repeatedly, even after being told that it wasn't a good item.

Also, the fact that he mentioned his baby daughter and the consequences she had on a moment of gameplay.

Rav's video shows that players fight against the character Alleria Windrunner. In a way it isn't surprising that players would fight another famous lore character, but I looked up why players were fighting her, and so found this:

https://warcraft.wiki.gg/wiki/Crown_of_the_Cosmos

Over 30 unique abilities in the encounter.

I also learned that there is a flying mount that people refer to as Onyxia, even though it's supposed to be one of her daughters. A sad contrast to the figure shown in the 'Craft of War: BLIND' fan-made video.

Also, I watched Xaryu's video about the human face in the Silverleaf bush, where he visited the same location on three different versions of WoW. First on a ground mount, then on an epic flying mount, and then on a super-fast zooming flying mount.

Point: Blizzard tried to get rid of flying, in ~2014. But it never tried to get rid of teleporting to instances. Those might be even worse than flying in terms of their effect on a sense of world. Maybe one reason people didn't care about flying making the world less immersive was because it already wasn't immersive, due to teleporting.

In one of his recent videos, maybe 'The True TBC Experience', Rav experienced layering away from the NPCs of an escort quest after being invited to a party. The game not being immersive (in Classic WoW), and this not getting fixed six years after layering was introduced to WoW. Not sure if it also affects retail WoW, if layering is just a certain type of sharding, and retail WoW has sharding.

If TBC Classic had more to do (he shows a character that is nearly 'best in slot' at lvl 70), maybe Rav wouldn't have tried retail WoW. So even if retail is 'bad', the fact that Rav even learned this is a criticism of TBC.


All of this: collecting items is unimportant. The large number of abilities to learn and react to in encounters, including the solo instance that Rav showed where the player is expected to move to the side of the path of an ability (unlike all other abilities experienced in WoW up to that point, where moving behind a mob that is casting doesn't provide any benefits), makes the game more challenging for players. But it feels like meaningless challenge. The hidden criticism: Rav showed that he wanted to defeat the 'final boss', and he did so, even though it was on the easiest difficulty and he died due to not knowing mechanics. So will he bother to make any more videos about retail WoW? Maybe it depends on what people say in response to the latest one. There were some comments like "finally someone makes content for retail WoW!" so he might continue playing it for monetary reasons, even if he doesn't enjoy it. Or maybe people will tell him something to do that's fun that he didn't know about. He briefly shows the 'suggested activities' thing (which I didn't know existed), that mentions pet battles and some other things.

From 16 Jan, my notes to myself: 

What do pet battles even look like?

[...]

Random thoughts: extra game modes. For other games, could be a way to introduce raid bosses? Onyxia is important in Classic because she does not just stay in her lair, but influences politics in a negative way. Like, having pet battles as a separate game mode, that doesn't involve traveling in the main environment, but still uses a game character who has done so.

I have showed screenshots of me playing in battlegrounds on the public test realm, and I also did them on my paladin on live realms after the release of TBC. But on my mage, my first character to 60, I only did one game of Alterac Valley, to complete the quest for it, which was just a race to the end bosses that was over in a few minutes without any PvP (this quest gives a weapon to lvl 51 characters that is equivalent to the Arcanite Reaper that was once desired by lvl 60 characters and featured in Illegal Danish Super Snacks or a similar video: bad game design). I did, I think, play in WSG shortly after it launched in 2005, and probably on the PTR for this battleground as well if it was on the PTR, but I wasn't high enough level to play in Alterac Valley at that time. And I played a lot in Alterac Valley on the PTR in Nov or Dec 2006, taking a bunch of screenshots that I failed to move from the PTR folder before the PTR ended and the folder was automatically deleted.

Because PvP in battlegrounds didn't affect other characters. One of the reasons to play WoW was to help other people, and people in battlegrounds didn't need any help. They could avoid being killed simply by not queuing up and doing other activities. This attitude, that battlegrounds PvP was unimportant and less interesting, can be seen in PvP videos, which as far as I am concerned are no longer being made so I don't need to qualify it with "from that time period", but probably no longer exists in WoW, even in Classic which still has mechanics (no flying) that allow for world PvP.

So: what activities in retail WoW can you do that help other characters? Probably nothing. Call it 'quality of life', but when a player experiences nothing difficult when playing a game, there is not really any reason for players to interact with each other.

I spent a lot of time learning the song that Bakeneko performed ~15 years ago, from the Mountain of Faith Touhou game. I still can't play it as well as her, always making mistakes. But I consider the time I took to learn and practice it to be better spent than learning raid encounters in WoW. Some people even learn things that earn them money, like new programming languages.

Still: people spend time on their hobbies. Some people collect cards, or even stamps, though perhaps stamp collecting is more interesting than it sounds.

The basis for criticism is when time spent on a hobby results in outcomes that someone doesn't want. For most hobbies, this means real-world outcomes, like people ignoring changes like the depletion of phosphate resources on Nauru and the effects of mining on its environment:

https://en.wikipedia.org/wiki/Effects_of_mining_in_Nauru

https://en.wikipedia.org/wiki/Nauru

Nauru is a phosphate-rock island with rich deposits near the surface, which allowed easy strip mining operations for over a century. However, this has seriously harmed the country's environment, causing it to suffer from what is often referred to as the "resource curse". The phosphate was exhausted in the 1990s, and the remaining reserves are not economically viable for extraction. A trust established to manage the island's accumulated mining wealth, set up for the day the reserves would be exhausted, has diminished in value. To earn income, Nauru briefly became a tax haven and illegal money laundering centre.

 "island country that invested in a broadway play"

Corruption, incompetence and a musical: Nauru's cursed history
www.theguardian.com › world › sep › corruption-incompetence-and-a-mu...
Sep 3, 2018 · The story of tiny Nauru, once one of the wealthiest states per capita in the world, is a tale of rapacious colonialism, epic mismanagement, and ...

Boy bands and musicals: The secret history of Nauru and its lost ...
www.abc.net.au › listen › programs › earshot › the-secret-history-of-nauru...
Jun 12, 2016 · Nauru, once one of the richest countries in the world, is now considered by many to be a failed state. How did it get to this point?

TIL Nauru, a tiny Polynesian nation, was once among the richest ...
www.reddit.com › todayilearned › comments › til_nauru_a_tiny_polynesia...
Feb 1, 2018 · TIL Nauru, a tiny Polynesian nation, was once among the richest nations per capita in the world. They are currently among the poorest after ...


(I am a little confused as I thought the phosphate deposits came from guano, and one search result says "Having made millions from global exports of guano", but the Wikipedia article only mentions it once)

For a game like WoW, the unintended effects can also happen to the hobby itself. People by now expect stat squishes, and I could not say myself what might happen in the future for retail WoW that players won't like, but maybe things will happen or have happened that players won't like.

One thing I thought about a few times in the last few weeks: "Would you play a game if in the sky, it said in big letters 'Everyone playing this game is an idiot'?"

Like, you could imagine a random experiment: hackers cause this message to appear in half of the games in the world, selected at random. Do people stop playing those games?


Rav's video helped me understand what retail WoW's 'endgame' (i.e. the pause before the next expansion that invalidates all progress) is about: what people are doing when they play.

Point: complexity of encounters. What if WoW had used, or were to use the threat model I suggested, where aggro changes have a random component, completely avoiding these changes is only possible when players do almost no dps, and so optimal play is doing a level of dps where pulling aggro happens regularly? One of the benefits from doing so, of fixing the tanking specialization problem, has apparently been fixed in retail WoW by removing the option to specialize in tanking, by choosing mitigation stats over damage stats. https://warcraft.wiki.gg/wiki/Dodge says, "Warlords of Draenor Patch 6.0.2 (2014-10-14): Dodge rating is no longer found on items."

So in my view, the way to make encounters harder is basically just to tune the numbers to be higher, rather than have a bunch of mechanics to memorize. A game where players have to react to the boss changing targets provides a baseline level of complexity without so many unique mechanics for each encounter.

If many players don't know the mechanics, it doesn't seem like removing them would hurt their enjoyment of content.

I also think it looks terrible visually. But even in original WoW: some video had a brief clip from Naxxramas, and someone commented that it looked great, while I thought it looked terrible. The lighting on characters did not match the lighting on terrain; the floor did not have deep shadows in what were supposed to be cracks, even though character models did have darker colors in shadow. There are some places in Classic WoW, like Blackrock Mountain, that look great. And others that just don't look very well-done.

And I think my perception of whether retail WoW looks good is affected by often watching at 480p, with all the visual artifacts from trying to encode complex video at the bitrate YouTube gives to that resolution (lossless 480p would look a lot better). But despite knowing this might be the case, I still think it looks terrible.

About collecting pixels, or gear: raid-logging in Classic WoW is the same thing. Mei was collecting pixels. She did say that the sword she got from Ahn'Qiraj, in late 2006, looked like a dead fish, and she disliked the look of the warrior gear set from AQ. If a player doesn't even have the task of 'raid log to collect pixels', they might stop playing a game altogether.

If a game has PvP, players might still have something to do. Some players like battlegrounds; again, I spent a lot of time in BGs on the PTR, getting over 30k honorable kills on my premade shaman that was deleted when the PTR ended. But even if a game doesn't have PvP, like because the developers are convinced that world PvP is unimportant or mainly consists of bullying (Polzie's segment about players with low HP, like the 2.5k HP priest, with Requiem for a Dream playing over it), I think it's fine if the lack of content simply makes players stop playing. These are players with hundreds, or even thousands of hours of gameplay.

And I think one reason that it was hard for WoW's developers to accept this was that they played with people who spent a lot of time playing the game, and valued the opinions of those people more. And so they buffed the drops in Molten Core in 2005 for some mysterious reason that I still can't say I understand. They buffed the items in TBC, after people complained that some items with non-optimal stats were not as good as items at a lower item level with optimized stats.

(I noted for myself a few days ago, on 23 Mar,

wowclassic.plus, Raids survey, GDKP (Q19) has hidden option, check reaction/review videos to see if people noticed

Q17, "how long should current gear remain relevant": only 11% chose the model that corresponds to retail WoW, or TBC onwards. And Q8, majority chose one difficulty for raids. And Q4, nerfs.)

So I don't think there's anything wrong with a design that causes players to stop playing after they've played for 500 hours. It's better to get 50 million people to play for 100~500 hours, than to get 1 million people to play for 5000 hours, especially if it's a subscription game and people only play for 1 hour per day while paying the same monthly fee (whereas China has always used a pay-per-hour model). But I don't know what anyone else I know who has played WoW thinks of this.

If people always expect to get power increases for playing more, and won't play unless they get these power increases, then it leads to retail WoW and stat squishes. But the evidence seems to be that a lot of people don't care about this, at least in games other than retail WoW.


Well, since this is about retail WoW, I'll also paste what I wrote about leveling, so I can delay checking whether the person I responded to on Reddit replied to me:

22 Mar 2026
high-level players being visible https://youtu.be/WhORAKdRPe4?t=629

If power difference is too high, seeing high-level players doesn't matter. Better to see low-level players. Enemy high levels might gank, friendly high levels can only trivialize content. Different with some or full level scaling, but still no reason to interact with friendly high levels unless content is hard to solo.

"if Imane streams without having shared the idea, I am posting "The problem with leveling in retail WoW" (~150 words) on Reddit, where it will get downvoted or ignored or won't even be visible due to auto-mod"

"I'm indefinitely postponing the post 'The problem with leveling in retail WoW', which also has a 270-word comment"

 

The problem with leveling in retail WoW, 22 Mar 2026:

The problem with leveling in retail WoW

It isn't that mobs scale and you feel weaker as you level.

It isn't that leveling is too easy, with a much lower chance of dying than in Classic.

It isn't even that the world is empty of other players, and the players you do encounter through the random dungeon finder are often hostile towards you.

People have gotten used to measuring the worth of a character, or the skill of a player who controls the character, through what the game records about that character. And there is nothing that distinguishes a character who levels by doing difficult things from one who levels by doing easy things, or one who just skips leveling altogether with a boost.

Unless this is fixed, people will be resistant to anything that makes leveling harder or slower, because they do not see any reason why they should think that leveling matters.


Comment:
Fix all the easy ways to level, so that leveling does mean doing something difficult.

Make level boosts just take you to the level cap. But show an indication to other players that a character was boosted. Allow characters to eventually remove this indication. Treat boosted levels as XP debt. Play enough, earning XP in the normal way despite being at the level cap, and all the XP debt is removed.

Don't allow level boosts for the first X weeks of an expansion. This means not bundling a free boost into certain versions of an expansion. If people want to boost a new character so they can level through a new expansion, they can buy a boost before the expansion launches. During the systems pre-patch period, make the current expansion free, so a new player doesn't need to buy it to boost to max level.

For the WoW Token, establish a link between the players getting gold by selling the token, and the players who are buying the token for gold, by putting restrictions on who can use the token. Since leveling currently isn't difficult, it can't be used as a measure of skill. Use some other measure of skill, maybe something to do with Mythic dungeons. It means fewer people would be interested in buying tokens, which means the price of tokens would drop. People would be warned that this will happen so that they can use tokens they currently possess before the restrictions kick in.

Result: players getting gold from tokens are helping skilled players to afford to play the game, not bots.

Wednesday, March 25, 2026

To Imane, pt 51

I am talking about the two stories that Greta posted. I am checking her account because I felt you would be happier if I started doing that, and this is a consequence. I have no reason to think that you don't want me to check her Instagram account.

Any time that a sad thing happens to a group of people: "what if they were all very rich?"

What if Satoshi Nakamoto, who once controlled wallets that have 1.1m Bitcoins, were to give 0.5 Bitcoins to each person living in the Gaza Strip? At current prices, that would be $35k, which is 70% of the wealth of the average 'black' family in the US. A quick search says that a middle-class person in Nigeria earns around ₦280k per month. This is around US$200 (site quotes similar rates from central bank as from black market); the article quotes an exchange rate that would convert it to $155, even though the currency site shows minimal changes in exchange rates ($193 in early Dec 2025 when the article was written, $202 now).

Anyway, $35k per person would not make someone rich by US standards, but someone with that much would be rich in a lot of other countries.

But let's say that not only Satoshi Nakamoto, but other people gave cryptocurrency to people in Gaza, enough that all of them were rich (note that there are over three times as many 5-year-olds in Gaza as there are 50-year-olds, so that would be a lot of rich babies).

Would the way that people talk about Gaza change?

One of Greta's Stories is about people getting deported from Germany Sweden. I note that immigrants in Sweden are much more likely than native males to commit r***, and I feel like this is one of those cases where prejudice is good. Do immigrants who think that it's possible that someone they know might try to r*** someone do anything to prevent it? Is the importance of following laws, and not committing crimes, a topic that is frequently brought up in social interactions that immigrants experience? Or do immigrants just ignore the crimes caused by other immigrants, even when it leads to immigrants who didn't commit any crimes being deported?

But anyway, what if the immigrants who are being deported were rich, and possessed 10 Bitcoin each (worth US$700k)? Would it still be a story that's worth paying attention to?

Greta's other story is about Israel's torture of Palestinians.

I don't know if Israel does anything worse than what the US did, like in the Abu Ghraib prison. It probably is worse. But it's really just a consequence of war. US soldiers would joke about Iraqis, and use words like "ragheads" to depersonalize their enemies. This is really the kind of thing I don't want to say, and I'm only talking about it because Greta posted the story, which she wouldn't have needed to if you had shared the idea (doesn't mean I'm trying to get you to share it), but someone from my military unit mentioned how on the unit's first deployment, several years earlier, they had see through a night-vision device an Iraqi male doing illegal things with a donkey.

So I did a search for "has israel used conscripts to fight in gaza" and it showed this:

'We're Not the Same People Anymore': IDF Soldiers Reveal What No Israeli Wants to Hear About Months of Fighting in Gaza

It's a premium article, but it leads with this, which seems to answer the question:

Sent into Gaza straight from high school, five young Israeli conscripts describe the brutal, exhausting reality of the war with Hamas – a world of despair, rage and crippling fear, with no end in sight

I still have open the NieR: Automata video that I linked in the previous post — I would have watched it if Greta hadn't posted any stories — and this reminds me of it. I didn't want to link an English version of the opening quote because the voice acting is worse (apologies to the English voice actor, it's just hard to convey some emotions in English when people's expectations are guided by beliefs that Japanese people would consider stupid, without being so rude or confident enough to actually say so), and the translation is also bad. The expression used, "yumi wo hiku":

2. To nock an arrow to a bow and shoot it; to shoot a bow.
3. To rebel, disobey, or defy. "We cannot afford to defy our parent company."

Consider it in the context of my previous post: people fighting. Rebelling, in this context, can mean not fighting, as 2B in the story of NieR: Automata encounters other entities doing, like in the forest. The English translation was just "kill".

Anyway: Russia is not sending conscripts to fight against Ukraine. It is of course mostly or entirely males who are doing the fighting (remember the female Ukrainian helicopter pilot who was captured, and held captive in Russia for a while?). Males also don't want to die, but when they do die, their comrades won't develop grudges as when a younger person, or females die.

A search for "how many female israeli soldiers killed in gaza" turns up https://en.wikipedia.org/wiki/Women_in_the_Gaza_war#Women_in_the_Israel_Defense_Forces:

In the October 7 attacks, 14 field observers from Battalion 414 at Nahal Oz base were killed, an unprecedented number of female field soldiers killed in battle. Seven field observers were taken hostage.

It does not seem likely that many females were involved in the subsequent 2-year war, but from the Haaretz article, it seems male conscripts, at least, were fighting. So unlike with Russia, where a lot of the males who joined for the fighting sort of considered themselves 'expendable' and were older, Israel seems to have more soldiers who are of an age where they haven't lived a normal life yet.

So, even if Israel's civilian casualties have been low, people still get upset. If what the US did in Abu Ghraib, or at prisons in other locations, was not as bad, it's just because the personnel there (not always military) hadn't experienced the same losses.

The US did have its drone strikes, that killed many civilians in Pakistan.

Anyway: remember when Lea Schlosberg said on Chirp Club, "no forgiveness for terrorists"? (Or something similar.) She said it like a statement, but let's treat it as a question. Both Israel and Palestine have been home to people who acted like terrorists. Israel's actions are public; other countries could do stuff to stop it, but don't. Some people might consider the rockets fired by Palestine towards Israel to be terrorist actions, even though they almost never cause casualties, but even if those don't count, Palestine does pay money to the families of 'martyrs': not planning and sponsoring terrorist attacks, but implicitly condoning and rewarding people who do.

So can the terrorists be forgiven? I want to say "forgive each other", but that would imply that they are all terrorists, and it's a controversial label.

Or is it time to finally try to end the blockade of Gaza, without first sharing the idea?

(I was going to say something about how the UN released a report that said THIS IS NOT A LEGAL OPINION and then everyone was like THE UN JUST RELEASED A LEGAL OPINION)

To Imane, pt 50

Because of the occasional slight pain in my abdomen that makes me think I could have cancer and could die, and because of science, I was asking myself if I would change anything if there was a penalty for not sharing the idea within a certain time limit. "If I don't get people to use the idea within a month, or within three days, I will be tortured horribly until I die."

The answer that suggests that I am acting morally is that my behavior would not change, and that's the answer that I felt was true.

Then while waking up, and realizing that the reason songs with repetition often don't make me wake up is that I have to listen to the songs to wake up, and if I think they won't make me want to wake up then I just go back to sleep instead of paying attention to a song, so it's basically that I wake up if I think I'm going to wake up: this was songs like, 挂念-爽子 (from Stars world first achievement Alone in the Darkness), Jang Yoon Jung (장윤정) - Oh My (어머나) [ftRXG0qRqW0] (from Alexis priest PvP), Shaolin Soccer theme 少林足球主題曲 [ckgF2dNK1fc] (from Shaolin Soccer but used by Lamigo as a crowd song, like smPti8e7T6I 0QA4cvMyY80 1YwA-s72UW8 Z2tRcp2rshk zWySKQ49n74 FVNHIqYW5Do yXun7XvBsEY 6QXC26JmXog fpn0CzK3UH4 RIYmm420WYM), 残酷な天使のテーゼ Cruel Angel's Thesis - Takahashi Youko [xyVatKhd4s4], Bunny Style Panoma Dance Crew edit 183s, 126 BPM higher pitch[lq audio] [oHFOYLJwqYY]_ss331.142, and Eastern Car Audio Motor Show with Coyote Dancers File 04[2012.01.10 DJ Teen Pattaya - Coturo by Lika~Danza Kuduro] [uiXB4OcayDs].

People listen to songs to make themselves happy (usually). Unfortunately, this is not about a happy topic. While waking up, I asked myself, "well what if it was other people being affected, instead of me?"

It made me think of when a drug lord kidnapped the people on a bus, made some of them fight each other, and made the bus driver run over some people to kill them. He probably also shot someone who refused to fight other people.

Some people immediately understand why he did this. Maybe you do. I always try to explain people's behavior in terms of helping people, but this was a behavior that people would naturally describe as 'evil': it might even be worse than pretending to crucify a cat, as some Islamic State fighters made out that they had done, on social media. "It's hard to know how to help the world, so a lot of people end up helping parts of it they know." The drug lord could have just killed the people he kidnapped. Instead he made them kill each other. This showed, to the survivors if there were any, or to the drug organization members (his henchmen), that this was how people (in a certain culture) are: if threatened with being hurt or killed if they don't hurt someone else, they will hurt the other person.

People who believe that other people would not do this are more likely to be 'nice', operating according to disputed and unclear rules of 'morality', which might, for example, include deciding to work with the police, or thinking that the police are not corrupt and that because being a drug lord is illegal while being a police officer is not, that one more person choosing to be a police officer who fights against drug organizations is better for society than one more person choosing to work for a drug organization.

Or to put it less controversially, in terms of prisoner's dilemmas: people defecting by accident, and how much importance to put on 'justice' to punish defectors and how much they forgive due to the possibility of accidental defection. The people who fought each other to the death for the drug lord were publicly showing a 'defection' choice (not an accidental defection) in a prisoner's dilemma.


Maybe people would have used the idea if I tried to hurt Sherine. I called her stupid, but I didn't really completely stop paying attention to her. If she stopped liking me, I think that would have been a good outcome, because no one who is of an age where they have started liking other people wants to go 13 years without being in a relationship, but I didn't do anything that, if Sherine was smart, she would have interpreted as me trying to make her not like me.

But I was thinking, the situation is different if an intelligent entity did not cause the situation of, 'would you hurt another person to benefit either yourself or someone else?'

In a minor way, this can be seen every time someone drives a car. This is an action that hurts other people, but unless you're religious, you don't think that any intelligent entity set up the situation where hurting other people gives a benefit to you or someone else.

To Imane, pt 49

"Play on Hardcore with your PvP flag up." I had said in an email that there was some change that would be important to enjoy playing Classic WoW. It might have been something about layers, but I'm not sure what I said this change was, or whether I was correct.

The idea is that even if there are things that are unpleasant about doing this, you would have enough influence to get those things fixed. Just like how after DDOS attacks wiped an OnlyFangs raid in Blackwing Lair, Blizzard announced they were changing their policy of never reviving dead characters on Hardcore.

But it really depends on your ability to identify the problem and guide people to a solution, if it isn't obvious. And it rather seems like to most people, solutions are not obvious.

On wowclassic.plus, an example: retribution paladins were identified in the community survey as the talent spec that needs a rework the most. (The language here is biased: implying that characters should, or can, be associated with a single talent tree. People select the ret tree because they think, "ret tree is the dps tree, and paladins can't dps in raids." Characters in retail WoW start out by selecting a single talent tree, I think, but in original WoW when PvP was more popular and there was no dual-spec, it was common to pick talents from a mix of trees. Like a lot of rogues in PvP had a spec that was something like 22/7/21, and the paladin video Zalgradis 3 featured a spec that was oriented towards fighting rogues, as he explained.)

I happened to select paladin as one of my main classes, which meant I took the paladin survey. Otherwise I wouldn't have seen these questions, as I didn't review the answers to the survey. One of the questions for paladin mains was about whether it was better for paladins to just focus on strength, instead of trying to get both strength and spellpower.

It is a distraction, but I searched for a screenshot of my paladin.

I chose the pretty face for my mage:

My paladin, not topping healing meters because I was a lvl 61 in a battleground with 70s (on the PTR) with a lot of dps gear (I show my talents as mostly retribution, but Repentance was very useful in PvP, so this was the spec I chose as the most effective in my situation), but I was still 4th out of 80 players:

On the PTR, first of a series of three, but the other two aren't as good:

So in this folder, with just 90 screenshots, I have both the paladin I fought in TBC's first zone, and the warlock in Warsong Gulch. It isn't really worth it, but here are all eight featuring the paladin:








The warlock. Player on the wall, center of screen in first screenshot? I apparently did not think the combat log for my own death was important. But I can say that I had about 10k health, my 1.5 sec heal restored about 1500 health, and the warlock's Shadow Bolt took 2.5 sec to cast. I was used to a game where 1.5 sec Flash Heal restored 900 health and a 2.5 sec damage spell did 500 damage.



When I had the same gear and level as everyone else, I wasn't terrible. Not the best (my unused cooldowns are definitely a point of criticism), but I was healing a lot and doing objectives; I probably linked this exact screenshot before in early 2013:

That's nearly the end. On an earlier PTR, with no premades (despite a player named Premademage?), so I'm on my mage that I leveled from 60 to 63 on that PTR, where all of 16 Alliance players were online on the entire server and Ironforge was being raided by at least nine lvl 70 Horde:

I somehow managed to get a kill on a PTR where warlocks had access to a spell (Seed of Corruption detonation) in their spellbooks that did high damage with no cooldown, not even a global cooldown:

A warlock killing everything with the same ability. Note the WorldDefense messages. I think I actually have never seen such a message from WoW streams or videos in the past seven years, since Classic launched, and I don't know if they just took it out (I don't think it's in retail anymore, maybe because of sharding) or if no one ever attacks towns or NPCs anymore:

The original screenshots have timestamps in the filename. These don't (and are resized from 1680x1050 yuv444 to 1280x800 yuv420, making red names hard to read), but the food and drinks on the right show that it was a different occasion than the first of these three. Obviously I died just after this screenshot. What was I thinking!

So yeah, WoW became a game with no world PvP, where people just spend all their time in instances.

Oh, well, my point, which wasn't well-conveyed here: I played my paladin on live realms in early 2007, around the same time as these screenshots from the PTRs. This was before a talent was added, due to hybrid problem, that converted attack power (which comes from strength) to spellpower: the solution that the paladin survey polled people about.

My paladin had a mix of gear. I wanted not only attack power (from strength), and spell power, but also healing and mana. But anyway: a spellpower to attack power conversion would make paladins overpowered before gear, but they would not scale well. The conversion didn't give sufficient healing, which needed to be about 1.8x the amount of spelldamage to match what was on gear, and even with that much most heals would be scaling poorly. Just with the level 60 balance: in the screenshot of my paladin, I have 540 attack power. With a buff like Blessing of Might, it might be 700. Spellpower conversion was 30% of attack power, which would have given 200 spellpower.

This is about 170 item points of extra stats. With the stamina costs in TBC onwards, this would be 2500 health or mana. My character had 5k health and 4.3k mana in this screenshot (at lvl 61). It's a big boost, and why? Because later on, when most power increases came from gear, the gear did not adequately scale all parts of a character.

Before that point, basically during the 1 to 60 leveling process, things were already as balanced as the developers had been able to make it.

So, the creators of the survey had been thinking about a bad solution. They did not correctly identify the problem, which was scaling. Their survey questions all suggested that the way to fix the game, if retribution paladins were doing low dps in raids, was to modify talent trees, which would buff ret paladins in ALL areas of the game, including the leveling process, before they encountered the scaling problems which made them perform poorly.

And people submitting their own suggestions about what should be done in Classic Plus did not identify this problem either.

Bringing this back to you: if you encountered problems as a result of doing something most people think should not be done (playing Hardcore WoW with PvP flag), I would like to think that you would understand what those problems were and how to fix them. But here we have a large project, with high visibility, and people were not suggesting solutions to the fundamental problems. And, of course, other streamers who played WoW were not able to suggest good solutions to many problems. Over the past week, I submitted dozens of suggestions for the wowclassic.plus site, because it seemed that no one else was going to make those suggestions, but I haven't submitted a detailed suggestion on the site about how to fix PvP. All of the suggestions that I made could be implemented, and I still might not think WoW was a game that's worth playing, if the PvP remains bad.

It's a very high-visibility problem. All of the screenshots from the PTRs that I included above are about PvP. But in the survey question about what to do with the honor system, the option of 'throw the whole system out' didn't even get the most votes. More people prefer a grindy system where the only point of the system is to reward player with gear once they put enough effort. No one is looking at the potential for the system to encourage people to fight difficult opponents — to influence players' actions, not just the stats on their characters.

That includes streamers, who have more incentive than most people to want the game to be fun, even if they also struggle to identify with the perspective of new players. Admittedly, six years ago they would have struggled against the "#NoChanges" purists; Classic Plus is all about what changes should be done.

Would you do better?

Started 02:51, saved as draft without publishing at 05:15, 24 Mar 2026.

Monday, March 23, 2026

To Imane, pt 48

"what percent of families in lebanon own a car"

"what percent of families in china own a car"

"if Greta posts another image on Instagram about Lebanon without sharing the idea, it means that if Maya is interested in me, then I'm not interested in Greta"


This is the Maya who used to control the Chirp Club account @Mayyish, before she deleted it ~6 years ago.

The reasoning is simple. Greta posting images about Lebanon makes people think she cares about Lebanon. But if she knows about the idea, then she is not doing something that would help Lebanon. It suggests that she's dishonest. Since Maya is definitely from Lebanon, as she posted a picture of herself with a rifle on her back, which means she lived there, it's reasonable to think she does care about Lebanon and a thousand people there being killed.

The percent of families owning a car is evidence for Lebanon's general level of wealth. It's easier to understand that wealthy people would benefit from this idea than poor people: diminishing marginal utility of money. People joke about rich people sleeping on money and so on. (Or eating hamburgers with gold flakes, which is an actual product.)

___

Update 23 Mar 2026, 14:28

Quick explanation: it doesn't really matter if wealthy people work or not. It's what people think that you SHOULD do: should people who have a lot of money still work hard? It might be hard to get people to answer this question, because they probably don't care what happens to people with a lot of money; they don't believe those people are working hard anyway, and so they are just as likely to give a dishonest answer which implies that what they believe rich people are doing is morally correct, as to give an honest answer which implies that they think rich people act immorally.

So the correct way to ask about this would be to ask divide people into a large number of real income categories (not percentile categories). Maybe even acknowledge gender differences. (Consider the poll that you never created, "you have to pick one gender to be treated worse. Which gender do you pick?") "How many hours do you think males aged 20 to 50 who have the following incomes should work per week?" $0 to $250k in increments of $10k.

The current belief is that people with high incomes should still work just as hard. The fact that they often do still work just as hard, despite the diminishing marginal utility of money, can be seen as a consequence of these societal (distinct from 'social', which could imply locality) attitudes: the increased time utility from working less is balanced by the social penalty that people impose on rich people who work less. So instead people work hard and buy expensive sports cars: at least somebody had to get paid to make those sports cars, right?

To Imane, pt 47

I don't understand sound.

I don't understand why, when a medium like a gas has a distribution of velocities, or maybe regardless of the shape of the distribution, energy (such as from a very fast-moving object) can travel in a certain direction through collisions between particles, and does so at a certain speed.

It's a simple macroscopic behavior — the speed of sound — resulting from a extremely complex, but disordered system. Anyway.

What should males do who want to be in a relationship but are not currently in one?

For many males, the default behavior is 'try to earn more money'. They are often rewarded for this, by females who seek to be in a relationship with someone who has a lot of money. (The saying in China, that a male needs to have a house before he can get married.)

This behavior is what I am trying to change. What should we think of this behavior?

Most people don't realize the macroeconomic consequences of their actions, of course. But this is like people releasing chemicals into the air which are later found to be harmful because they destroy ozone. If people want a behavior to stop, they can tell other people not to do.

Do males deserve criticism for acting in a way which they believe could lead them to a relationship?

Do females deserve criticism for rewarding males for doing a harmful thing?

Neither of these are true. Suppose that people used this idea. Males could still earn more money by working more, and in the long term, the relationship between 'working more' and 'earning more' would be mostly unchanged. (Inequality would be lower, and so rich people would have less money with which to pay skilled people or to buy from monopolies, but people would still accumulate skills aka human capital from working more and these would still lead to higher pay than someone without these skills.)

But in the short term, it would often seem like working more is not worth it. And a lot of people think in the short term.

So suppose that a male cannot be in a relationship for 10 years. It's hard to think of a realistic situation where this is true, and the male knows that it's true; let's say that he was in a relationship that ended badly, sort of like the Black Mirror episode Eulogy (S7E5). He doesn't expect to be in another relationship until he learns the person he was previously in a relationship with has married.

He might think that he should simply try to earn money for 10 years, and so he would work long hours even with this idea.

But most males are not in that situation. They would prefer to be in a relationship in the present, even if the actions that have a chance of resulting in a relationship will be wasted if none occurs. For example: going on dates takes time and money, which may seem wasted if none leads to a relationship, and yet people still go on dates.

People are simply trying to act optimally within the options that they have, even though, unknown to them, their actions are making things worse for each other.

To put it another way, if females should not be attracted to males who have worked enough to own a house, then we should make make working enough to own a house illegal.

No one is suggesting to do that. But I am suggesting that working a lot should be made less attractive than it is currently. Less attractive financially, for people who feel that their main motive for working an extra is financial, and less attractive morally, for people who feel that their employer just pays them so well (despite also making billions in profits) that it would be immoral for them to work less than they are, while being paid the same amount. Or that them working less could harm their co-workers.


I had watched to the middle of the League of Legends content creator Rav's video, The Burning Crusade Experience (and reaction), up to where he says "At this point rather than looking at it as a skill issue I just figured warlock was the weakest class in TBC and knew exactly what I would have to do."

It's interesting to compare to this video by Josh Strife Hayes, set on a PvE server. I only watched maybe a minute and a half before I got the vp9 bug and stopped watching; I think the video is him explaining why he's on a PvE server.

I don't think being on a PvP server would make the game more fun now. It did in 2005, but I think that people who really enjoy challenges have stopped playing WoW, because they seek challenging things in real life which, if accomplished, bring more benefit to themselves and other people than killing a boss in World of Warcraft. I think this leaves a higher-than-normal concentration of bullies in WoW, who are likely to gank low-level players. This is sort of how Aion died as well: the devs not knowing how to design to stop bullying, while still allowing fair PvP. (And maybe the North American community managers being unwilling to forward my suggestions on how to fix it to Korea, or the Korean developers being unwilling to listen to outside ideas, like with the fictional Japanese company portrayed in Haken no Hinkaku.)

So the decision to play on PvE servers is fair and I don't think I view the creator worse for having made that choice. But in these two videos, we have one creator who apparently does not enjoy PvP, and one who does.

I have to comment about warlocks, though. I remember in 2007 or 2008, when I was playing with a premade lvl 70 shaman on the PTR. You could pick any class and get good gear, ostensibly for testing something. As a shaman, my spells did around 1500 damage, and I expected every other class to do about the same, like mages.

Then, to my surprise, I got hit by 3k shadowbolts (around double that if crit), when I and everyone else had about 10k health. Like, I still remember it was in a Warsong Gulch flag room, the warlock was on the top level, and I could probably find the screenshots of it with a little effort.

The orc warlock who did that had sacrificed his succubus for 10% shadow damage, but usually succubus is probably better for PvP. So it's kind of funny that Rav was using imp in these clips; maybe it gave some bonus to fire damage, but it seems the only reason to use Soulfire at all would be for a big crit. I'm unsure if he actually expected to be able to get the first cast off, when he had full world buffs.

In 2020, I took a bunch of screenshots of the Alterac Valley end screen for the Chinese (Taiwanese) streamer SupremeQAQ, who was playing a warlock. (I also have a few of my CPU and GPU around 105°C, the critical temperature which makes it automatically slow down to prevent damage, from trying to watch Twitch.)

First screenshot: Alliance wins in 8 minutes.

Second, etc.:

(Same battleground 7 minutes later: Horde wins, Supremacy 19 KB, 4 deaths)

Double the KBs of second-highest Horde player:

An hour later:

Everyone zerging to the end:

His character, with a pet with a Korean name (from first summoning the pet while using Korean language game client):

3 KBs, 4 HKs (upper right is timestamp displayed with ffplay, a mistake to have had visible in this screenshot):

11 KBs and 33 HKs, meaning that out of the 33 Alliance that a large group of Horde fought, Supremacy finished off 1/3 of them:

A hamstringed warrior managed to kill Supremacy with a crit execute for 4.2k (players have 3~5k health):

Cross-faction communication, "Y O u LO SE":

A screenshot of text from an article, which ends with a description (not a photo) of a setting sun, that I thought about a few years ago and couldn't find:

I also used to think scientists would be hyper-rational, fair beings paramountly interested in the truth

The PUG vs premade experience, with most Alliance players having 0 HKs. Note the five Rank 13 players in Supremacy's premade. A blurrier screenshot from 10 days earlier appears to show six players at or above Rank 12, many of them the same as shown here:

I was posting in 2006 about fixing the honor system and making battlegrounds more balanced, before I eventually moved on to trying to get people to use this idea, with a similar lack of success. This unbalanced matchup in 2020, in Classic WoW, happened because I failed in 2006 to convince Blizzard, and probably failed to even reach the people who were responsible for design decisions at that level.

15 minutes later: a similar result, 22 HKs for the Horde team, 0 HKs for the PUG Alliance team, 7 minute victory, camping the Alliance graveyard.

11 minutes after the conclusion of that match, a premade vs premade:

Either team could have scouted with one player entering the battleground and dodged the match when they saw a premade, but both joined and they fought it out. The match still ended in 8 minutes, with the team that lost the initial clash not attempting to hinder the flag carrier, to maximize honor per hour:

15 minutes later, another premade, from Benediction, though also with two random players from other servers:

Premade with nine players at Rank 12 or 13, from Bigglesworth:

18 minutes later, premade with eight players at Rank 12 or 13, from Herod:

From Earthfury:

A player from Benediction, not from the previous premade, scouting the battleground:

15 minutes later, doing Alterac Valley with several of the players from the WSG premade. Just died, but 8 minutes in, Horde have 53 KBs in the top 20 players, Alliance have 17 KBs, with only 4 Horde players dead in the raid frames. I think rezzing in starting cave means Horde controls zero graveyards:

17 minutes later in the same match, killing Alliance in their starting cave, while zero Horde players in the entire battleground are dead:

140 HKs in a 31 minute match isn't unusual, but Supremacy got 31 of those killing blows, in a 40v40 battleground.

Much clearer screenshot of the win vs the Herod premade, from the 1080p source. A premade with POV of female gnome warrior Maitoz, seven Rank 12+, winning against a Horde premade from Mograine with eight Rank 12+, 19 HKs to 1 HK. Russian streamer @cauthontv, winning against an Alliance premade from Mograine with two R12s, in a 36 minute game with 17 flag returns. Horde apparently wiping on the Alliance general and respawning in cave, due to not controlling any graveyards, while Alliance has just taken the Coldtooth Mine in the south of the map. The end screen for the same, 32 min game, four minutes later, which really deserves a screenshot since it means the map state with zero bunkers destroyed and Horde respawning in cave is 28 minutes into the game (compare to all the 8 minute zerg games):


A one-hour game between Korean players, 140~190 total deaths per side, with 46 flag returns.

I never really got a chance to use this but might have shared this screenshot before:


Who is right?

But according to the school of philosophy that led to the revolution in Western society on the basis of self-governance and free markets which has marked the past several hundred years, there is one thing that no one has knowledge of more than any other individual: our own goals, values and ideals. [...] The lack of expression of opinion by every one of us, as experts on our own desires, on unusual or unanticipated policy suggestions with limited precedent in political thought limits the progress our policymakers can make to resolve social conflict.

First public argument. (I had to close the page and reopen with Javascript off to prevent my 17-year-old computer with 4 GB memory from lagging.)


More screenshots of Supremacy topping KBs in Alterac Valley as a warrior on Taiwanese servers. So maybe it wasn't the class (Rav's joke about warlocks being weak in PvP), but the player. I might have shared these screenshots before but I'm doing so again:


 

The point is not "hospitals charge so much, and that is terrible." It's that people don't care about the high prices, because they don't pay. People who do know, and have some responsibility somewhere in the system, don't care because it's giving hospitals money, and hospitals employ health care workers (as well as administrators, who have families too). As long as "well if we eliminated this systemic inefficiency, people would lose their jobs and that would be bad" is seen as valid reasoning by a significant number of people, systems will be inefficient and people who see it will have a hard time understanding, because they don't see the bigger picture, which is the lack of jobs.

These are just some random screenshots, though. Two PvP videos that feature the same song:

Shivan Frostmage PVP pt 2

Laintime Korean PvP (uploaded Mar 7, 2006)

"This isn't me, this isn't you. This is everything but true. Till we come to realize it's what we put each other through."