Saturday, October 31, 2026

Waiting for Park Geun-hye to share this idea

Still have three songs that I downloaded but haven't reviewed:

'Ievan Polkka Remix— Dance Version [1iVMYTbqmeU].webm'
'Barbie Girl - Aqua | DARK ORCHESTRA Cover (Gothic & Haunting) [ZIYM1wgylXQ].webm'
'Barbie Girl Cover – Aqua | Powerful Orchestral Version | SONARA [xyN1IU25wL4].webm'

Mentioning 요요미 - Barbie Girl (Aqua) 가로 Cover by yoyomi because Korean.

The game described here wasn't worth posting:

30 Sep 2026
Poll: "Do you want English to remain the main language of the United States of America?"

AoE2: save custom civ set as a string (~60 bits, 10 base-64 characters)

All of Us Are Dead written, released when? Covid connection?

Poll: "Do you believe that the gender that has the advantage regarding obtaining material things also has a moral advantage?"

upload '夜店正妹的騷樣 [Sexy Naughty Bitchy Me - Tata Young] [a +0.16s,+audio iFP72-_fX1Y].mp4'

higher quality 'Moskau - Bronken Rust, Joan Nal [PdMyhySUqNs].webm'? start, end cut off? audio quality seems bad?

higher quality 'Rob Mayth - Barbie Girl (Radio Edit).flv'

replace audio, delay audio for '【和訳/意訳】Barbie Girl - AQUA [e3dYnYnpSC0].webm'

comment 2M4ZH6uqrmg, fade the 10-sec background loop into itself

"You are getting distracted by bad solutions." "X is a problem. Y is the solution."

Poll: "Which is more important: what color Ariana Grande's hair is, or whether TSA officers are allowed to sit on chairs while checking passports?" https://www.cnn.com/2026/09/29/us/tsa-officers-chairs

Game: Random number is generated, like by rolling a die. 10% chance of a prize. Result is hidden for main player. 10 other people take turns looking at the hidden result. Main player tries to guess the result based on their reactions. If main player guesses right, they keep the prize. If they guess wrong, they lose 10% of prize to that player.

If there is no prize, then the prize goes to the other players. Main player still guesses the result based on their reaction. If they guess right, they take that player's prize.

10% chance: guess "is a prize", keep 1/10 of prize.
90% chance: guess "no prize", gain 1/10 of prize.

(Changed 'reward' to 'prize'.) For the game to be interesting, the small prizes must be 1/90 the size of main prize, adding up to 1/9. Main prize $900, small prizes $10.

Secondary players go in random order. More information should result in a better guess, so later players might blame earlier players. Whether players with low winnings or players with high winnings go first, others will blame them.

Probably more interesting: biased towards guessing "no prize". Make small prizes $30.

Something about trying to guess the completely random number after it's been rolled but before anyone has seen it. 10 possible results, which could be numbers or something more interesting like an animal. Each player receives a visual indicator of the result they think has already happened; a badge to wear, or a sign. If they guessed right, their winnings from the round are doubled? Possibility for collaboration, letting people keep money when it would be doubled. So it has to stay zero-sum: double their prize before there's a chance to lose it.

The 'winning' prize for the main player is randomly chosen after all predictions have been made; it is not just the result they predicted.

Comparison to Mafia: in Mafia, objective is just to win. It does not suggest that the goal is to get the most money, or to take money from other people. Players who have died can still learn from the game by comparing what they know to be true, to what others believe to be true based on limited information and discussions. (For example, commandant learns true information, but may not be able to convince others of it, and all players who are not mafia know that they are not.)

"In China, rich people don't feel as guilty for pressing button to be happy, compared to rich people in the US"

"If you achieve success, is it morally acceptable to stop trying as hard?" Prediction: males yes, females no.

Interpretation: males try to fix problems, but only problems that seem achievable by them. Link between problems and reward, to justify placing the social demand on the group of having the responsibility for fixing problems.

"Deliberately making noise from movement during mafia awake phase of night as a civilian: other than just making the game more complicated, it deliberately blends states of guilty and innocent. Draws accusations of guilt, which are contradicted by the truth of innocence upon death or at the game's end. Not useful in current game, but useful in future games as mafia."


What if you contacted 1 million random poor males, convinced them that this idea would fix problems, made them aware of the other males who knew of it, and asked them all to sign a petition?

Would they sign it? Or would they ask, "what do I get out of this?"

What do they get out of it? Suppose there are a billion sad people in the world (who become happy because of this idea). Each male is responsible for making 1000 people happy. What does someone who does that deserve?

___

Update 30 Sep 2026, 20:16

What if the petition said, "People should use this idea and everyone who signs it should get $50,000"?

___

Update 30 Sep 2026, 20:32

Was confused by the order of posts on Ariana Grande's Instagram profile. So I did a search, "are instagram posts shown in chronological order on a profile?"

Found this: Instagram is finally letting you rearrange your profile grid. Here's how to do it - Fast Company

The other big request

Meanwhile, perhaps the biggest complaint about Instagram (and Facebook) is how extraordinarily hard it is to reach user support in the case that your account gets hacked or you get locked out of it. Helplessly watching as hackers post on your account can be tremendously frustrating.

Hardly the only company with bad customer service. People also say this about Blizzard, the developer of World of Warcraft. When I was trying last year to stop my Aion character from deleted due to inactivity (last played in 2010), I was surprised when my ticket to NCSoft (NC, not to be confused with North Carolina or a Chinese insult) customer service resulted in them helping me, and in a short period of time.

Of course, it's about money. Maybe it would be profitable to help the average customer. But if you ban people from submitting tickets for what they see as legitimate issues because they submit too many, it would cause bad publicity.

What about this: user offers an amount of money. It could even be a variable amount, and users who offer more money get helped first. (It might be better not to allow this, even if it's more profitable.) After the issue is resolved, the user chooses whether to give all of the money to the company, or to donate it to a charity, if they feel what the company did does not deserve to be rewarded.

The company cannot track past choices and punish people who did not donate to the company with worse customer service in the future.

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